DITL_28079.txt Items: (5 entries) 0: Bounds: x1=8, y1=72, x2=68, y2=92 Type: 4 Info: 'Yes' 1: Bounds: x1=152, y1=72, x2=212, y2=92 Type: 4 Info: 'Cancel' 2: Bounds: x1=80, y1=72, x2=140, y2=92 Type: 4 Info: 'No' 3: Bounds: x1=8, y1=16, x2=40, y2=48 Type: 32 Info: '^' 4: Bounds: x1=48, y1=8, x2=208, y2=64 Type: -120 Info: 'Save "^0" before closing ?' DITL_9430.txt Items: (3 entries) 0: Bounds: x1=160, y1=88, x2=220, y2=108 Type: 4 Info: 'OK' 1: Bounds: x1=8, y1=24, x2=40, y2=56 Type: -96 Info: '^' 2: Bounds: x1=48, y1=8, x2=224, y2=80 Type: -120 Info: 'Good Job ! You've completed all stages in this game map. Please try another one..' DITL_9332.txt Items: (5 entries) 0: Bounds: x1=167, y1=138, x2=227, y2=158 Type: 4 Info: 'OK' 1: Bounds: x1=9, y1=137, x2=69, y2=157 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=8, x2=40, y2=40 Type: -96 Info: '^' 3: Bounds: x1=48, y1=8, x2=224, y2=40 Type: -120 Info: '^0 Game Map Information' 4: Bounds: x1=8, y1=56, x2=224, y2=120 Type: 16 Info: '' DITL_8000.txt Items: (3 entries) 0: Bounds: x1=304, y1=272, x2=364, y2=292 Type: 4 Info: 'Done' 1: Bounds: x1=80, y1=272, x2=140, y2=292 Type: 4 Info: 'Prev' 2: Bounds: x1=176, y1=272, x2=236, y2=292 Type: 4 Info: 'Next' DITL_7000.txt Items: (13 entries) 0: Bounds: x1=136, y1=208, x2=196, y2=228 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=208, x2=76, y2=228 Type: 4 Info: 'Cancel' 2: Bounds: x1=89, y1=80, x2=121, y2=112 Type: -96 Info: '^' 3: Bounds: x1=96, y1=56, x2=116, y2=72 Type: 16 Info: '8' 4: Bounds: x1=96, y1=120, x2=116, y2=136 Type: 16 Info: '8' 5: Bounds: x1=136, y1=88, x2=156, y2=104 Type: 16 Info: '8' 6: Bounds: x1=56, y1=88, x2=76, y2=104 Type: 16 Info: '8' 7: Bounds: x1=8, y1=8, x2=136, y2=24 Type: -120 Info: 'Keyboard Control' 8: Bounds: x1=96, y1=32, x2=120, y2=48 Type: -120 Info: 'Up' 9: Bounds: x1=88, y1=144, x2=128, y2=160 Type: -120 Info: 'Down' 10: Bounds: x1=160, y1=88, x2=200, y2=104 Type: -120 Info: 'Right' 11: Bounds: x1=16, y1=88, x2=48, y2=104 Type: -120 Info: 'Left' 12: Bounds: x1=16, y1=176, x2=152, y2=192 Type: 5 Info: 'Keyboard Only' DITL_6000.txt Items: (3 entries) 0: Bounds: x1=168, y1=72, x2=228, y2=92 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=24, x2=48, y2=56 Type: 32 Info: '^' 2: Bounds: x1=56, y1=8, x2=232, y2=64 Type: -120 Info: 'Good Job ! You've completed all stages in this game map !' DITL_5000.txt Items: (4 entries) 0: Bounds: x1=176, y1=104, x2=236, y2=124 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=80, x2=232, y2=96 Type: 16 Info: '' 2: Bounds: x1=16, y1=24, x2=48, y2=56 Type: -96 Info: '^' 3: Bounds: x1=64, y1=8, x2=232, y2=72 Type: -120 Info: 'Congraturation !! You got a high score ! Add your name to the hall of fame...' DITL_4001.txt Items: (58 entries) 0: Bounds: x1=376, y1=216, x2=436, y2=236 Type: 4 Info: 'OK' 1: Bounds: x1=48, y1=48, x2=168, y2=64 Type: -120 Info: 'Hiroyuki Kodani' 2: Bounds: x1=48, y1=64, x2=168, y2=80 Type: -120 Info: 'Hiroyuki Kodani' 3: Bounds: x1=48, y1=80, x2=168, y2=96 Type: 8 Info: 'Hiroyuki Kodani' 4: Bounds: x1=48, y1=96, x2=168, y2=112 Type: -120 Info: 'Hiroyuki Kodani' 5: Bounds: x1=48, y1=112, x2=168, y2=128 Type: -120 Info: 'Hiroyuki Kodani' 6: Bounds: x1=48, y1=128, x2=168, y2=144 Type: -120 Info: 'Hiroyuki Kodani' 7: Bounds: x1=48, y1=144, x2=168, y2=160 Type: -120 Info: 'Hiroyuki Kodani' 8: Bounds: x1=48, y1=160, x2=168, y2=176 Type: -120 Info: 'Hiroyuki Kodani' 9: Bounds: x1=48, y1=176, x2=168, y2=192 Type: -120 Info: 'Hiroyuki Kodani' 10: Bounds: x1=48, y1=192, x2=168, y2=208 Type: -120 Info: 'Hiroyuki Kodani' 11: Bounds: x1=168, y1=48, x2=240, y2=64 Type: -120 Info: '99999999' 12: Bounds: x1=168, y1=64, x2=240, y2=80 Type: -120 Info: '99999999' 13: Bounds: x1=168, y1=80, x2=240, y2=96 Type: -120 Info: '99999999' 14: Bounds: x1=168, y1=96, x2=240, y2=112 Type: -120 Info: '99999999' 15: Bounds: x1=168, y1=112, x2=240, y2=128 Type: -120 Info: '99999999' 16: Bounds: x1=168, y1=128, x2=240, y2=144 Type: -120 Info: '99999999' 17: Bounds: x1=168, y1=144, x2=240, y2=160 Type: -120 Info: '99999999' 18: Bounds: x1=168, y1=160, x2=240, y2=176 Type: -120 Info: '99999999' 19: Bounds: x1=168, y1=176, x2=240, y2=192 Type: -120 Info: '99999999' 20: Bounds: x1=168, y1=192, x2=240, y2=208 Type: -120 Info: '99999999' 21: Bounds: x1=248, y1=48, x2=280, y2=64 Type: -120 Info: '99' 22: Bounds: x1=248, y1=64, x2=280, y2=80 Type: -120 Info: '99' 23: Bounds: x1=248, y1=80, x2=280, y2=96 Type: -120 Info: '99' 24: Bounds: x1=248, y1=96, x2=280, y2=112 Type: 8 Info: '99' 25: Bounds: x1=248, y1=112, x2=280, y2=128 Type: -120 Info: '99' 26: Bounds: x1=248, y1=128, x2=280, y2=144 Type: -120 Info: '99' 27: Bounds: x1=248, y1=144, x2=280, y2=160 Type: -120 Info: '99' 28: Bounds: x1=248, y1=160, x2=280, y2=176 Type: -120 Info: '99' 29: Bounds: x1=248, y1=176, x2=280, y2=192 Type: -120 Info: '99' 30: Bounds: x1=248, y1=192, x2=280, y2=208 Type: -120 Info: '99' 31: Bounds: x1=16, y1=48, x2=40, y2=64 Type: -120 Info: '1' 32: Bounds: x1=16, y1=64, x2=40, y2=80 Type: -120 Info: '2' 33: Bounds: x1=16, y1=80, x2=40, y2=96 Type: -120 Info: '3' 34: Bounds: x1=16, y1=96, x2=40, y2=112 Type: -120 Info: '4' 35: Bounds: x1=16, y1=112, x2=40, y2=128 Type: -120 Info: '5' 36: Bounds: x1=16, y1=128, x2=40, y2=144 Type: -120 Info: '6' 37: Bounds: x1=16, y1=144, x2=40, y2=160 Type: -120 Info: '7' 38: Bounds: x1=16, y1=160, x2=40, y2=176 Type: -120 Info: '8' 39: Bounds: x1=16, y1=176, x2=40, y2=192 Type: -120 Info: '9' 40: Bounds: x1=8, y1=192, x2=40, y2=208 Type: -120 Info: '10' 41: Bounds: x1=48, y1=32, x2=424, y2=48 Type: -120 Info: 'Name Score Stage Game Map' 42: Bounds: x1=160, y1=8, x2=296, y2=24 Type: -120 Info: 'Blocker High Scores' 43: Bounds: x1=13, y1=218, x2=135, y2=238 Type: 4 Info: 'Clear High Scores' 44: Bounds: x1=280, y1=48, x2=440, y2=64 Type: -120 Info: '################' 45: Bounds: x1=280, y1=64, x2=440, y2=80 Type: -120 Info: '############' 46: Bounds: x1=280, y1=80, x2=440, y2=96 Type: -120 Info: '############' 47: Bounds: x1=280, y1=96, x2=440, y2=112 Type: -120 Info: '############' 48: Bounds: x1=280, y1=112, x2=440, y2=128 Type: -120 Info: '############' 49: Bounds: x1=280, y1=128, x2=440, y2=144 Type: -120 Info: '############' 50: Bounds: x1=280, y1=144, x2=440, y2=160 Type: -120 Info: '############' 51: Bounds: x1=280, y1=160, x2=440, y2=176 Type: -120 Info: '############' 52: Bounds: x1=280, y1=176, x2=440, y2=192 Type: -120 Info: '############' 53: Bounds: x1=280, y1=192, x2=440, y2=208 Type: -120 Info: '############' 54: Bounds: x1=120, y1=0, x2=152, y2=32 Type: -96 Info: ''' 55: Bounds: x1=296, y1=0, x2=328, y2=32 Type: -96 Info: ''' 56: Bounds: x1=88, y1=0, x2=120, y2=32 Type: -96 Info: ''' 57: Bounds: x1=328, y1=0, x2=360, y2=32 Type: -96 Info: ''' DITL_3000.txt Items: (4 entries) 0: Bounds: x1=8, y1=64, x2=68, y2=84 Type: 4 Info: 'Yes' 1: Bounds: x1=80, y1=64, x2=140, y2=84 Type: 4 Info: 'No' 2: Bounds: x1=152, y1=64, x2=212, y2=84 Type: 4 Info: 'Cancel' 3: Bounds: x1=65, y1=12, x2=225, y2=52 Type: -120 Info: 'Save "^0" before closing ?' DITL_2000.txt Items: (4 entries) 0: Bounds: x1=120, y1=56, x2=180, y2=76 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=16, x2=128, y2=32 Type: -120 Info: 'Start Game at ...' 2: Bounds: x1=144, y1=16, x2=176, y2=32 Type: 16 Info: '0' 3: Bounds: x1=18, y1=42, x2=50, y2=74 Type: -96 Info: '^' DITL_1001.txt Items: (2 entries) 0: Bounds: x1=246, y1=213, x2=306, y2=233 Type: 4 Info: 'OK' 1: Bounds: x1=12, y1=4, x2=302, y2=204 Type: 64 Info: 'Ú' DITL_1000.txt Items: (3 entries) 0: Bounds: x1=246, y1=213, x2=306, y2=233 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=214, x2=152, y2=233 Type: 4 Info: 'ShareWare Info...' 2: Bounds: x1=14, y1=4, x2=304, y2=207 Type: -64 Info: 'Ð'